After receiving too many blows your Knight will drop a coin. This may not be obvious but you can pay your Knights when you pay your Knights, it’s like giving them an extra health point. Be careful when destroying portals.Īfter a natural blood moon you will have one night afterwards monster free, so use this time well. These blood moons may not spawn any monsters on their own but you will have a wave of larger than any normal blood moon sent to your Kingdom. Regardless of your time of day, a blood moon will spawn right after a portal is destroyed. If you destroy a portal that will also trigger a blood moon, though these blood moons act differently than natural spawning blood moons. So be sure to bulk up on defenses and recruit extra archers, before a blood moon starts. These nights are a bit different than normal nights, during a blood moon you’ll have to do with increased monster activity. In Kingdom, a blood moon will happen every fifth night. To create a field, spend one gold coin to have a Builder come and cut down the tree, this clears space for the field and you’ll get that one gold back, plus there’s a chance you will get an extra coin. Large fields are powerful and can push the time needed to get to the next island down. Well placed fields can be used as rest stops as you explore your Island. Two: fields provide an area for your Horse to eat grass and regain its stamina. Your Archers will provide you lots of coins. This is important because your Archers will hunt bunnies threw out the day if you create a field large enough for spawn points for bunnies. One: they create tall grass that allows bunnies to spawn. Note: Always remember to pay the Merchant 1 coin every morning. Along with being played by the Merchant, this makes a great source of unlimited money. He will place any gold that you give to him into your Keep/Castle and give it back to you the next day with a little extra coin. The banker may not look like much but is your most powerful NPC. Next, after upgrading to a Keep, an old time-y looking man with a big hat and a book will appear. You pay him 1 coin and he goes to his hut and brings you back 7 to 10 coins the next morning. The Merchant from the original Kingdom, but this time he does something different rather than bringing you tools.
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